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Seeking ideas for nobuddy69's anthology

To be cross-posted to guggle:
nobuddy69 is recruiting writers for two projects! The first is his 'zine; the second, a themed SF anthology. The precise topic is TBD, but ideas that have been bandied about for the anthology include :

  • War World: A mysterious alien being or race is collecting the great generals of Earth - past, present, and future - and seeding an artificial world or environment with them. The twist, beyond Farmer's Riverworld Saga and the "giant alien space station" (Clarke's Rama, Saberhagen's Berzerker, and Varley's Gaia), is that each author is invited to add a military leader from his or her universe into the story line. This one could be serial or an independent compendium.

  • Games of the 542nd Galaxiad: inspired by one of my favorite quasi-satiric short stories, "Olympians Walk Alone" from The Science Fiction Olympics (1984), this theme involves an "open invitational" to all the races of the galaxy or quadrant to come and compete for the love of sport. The Games are open to all members of the Federation, Milieu, Alliance, Hegemony of Man, what you will. Of course, one of the potential twists for a pan-galactic competition is the Sleeping Beauty effect: what about the uninvited civilizations? How will they react? Will they crash the party?

  • The Antimatrix: I've often said that we can do better than the "yeastrix" biofuel cell idea postulated in The Matrix. Here's a chance to prove it!

  • Uplifting Experiences [ETA, 14:15 CST Thu 24 Feb 2005]: What if aliens made first contact by doing some funky stuff to our planet, our genomes, or the genomes of our dumb animals? This meme falls under the rubric of "first contact" stories, but I'm not 100% sure how to couch it. See Star Trek: The Motion Picture and Star Trek IV: The Voyage Home for opposing examples. I've read synopses of David Brin's Uplift Saga that seem to indicate that this idea at least partially recapitulates one of his concepts. I suppose the Star Control canon and its Yehat (pterodactyl-looking sentient avians) and Shofixti (indigenous marsupials that they uplifted) are based upon the same idea. And of course, you have the Europans of Arthur C. Clarke's 2001: A Space Odyssey and their monoliths. Cue "Also Sprach Zarathustra"... The principle is that the aliens are so alien that the way they communicate is by effecting some catastrophic change.

Any other ideas would be welcome! This isn't exclusively a TEUNC thing, so far as I understand it.

Being caffeinated is its own reward.
*hyper hyper*



( 8 comments — Leave a comment )
Feb. 21st, 2005 11:54 pm (UTC)
Actually my current feeling is that there are TWO seperate projects. The 'zine', which is more my personal project (however everyone is still welcome to participate!!), and the anthology collection type of thing, with a specific theme, which is more of a general project where I only play a small part. :-)

My idea for a Theme is "Famous People in Alternative Dimensions" - with stories about either real or fictional historical people having an adventure in fantasy or sci-fi settings. One possibility being the generals abducted to alien war-games.
Feb. 22nd, 2005 01:39 am (UTC)
Actually my current feeling is that there are TWO seperate projects. The 'zine', which is more my personal project (however everyone is still welcome to participate!!), and the anthology collection type of thing, with a specific theme, which is more of a general project where I only play a small part. :-)
So noted in an edit. Thanks!

My idea for a Theme is "Famous People in Alternative Dimensions" - with stories about either real or fictional historical people having an adventure in fantasy or sci-fi settings. One possibility being the generals abducted to alien war-games.
'tis posted to guggle!
Please follow up.

Feb. 26th, 2005 09:34 pm (UTC)
War World: this sounds cllo, but what do you mean by "his or her universe"? Anyway, I like the idea. I like the real-time strategy/building/resources games, like Age of Empires or Seven Kingdoms, which is my favourite, and sometimes thought of how those could be transfered into stories. This might be one way to do it.

The others not really my cuppa T, since I'm more into fantasy then sci-fi...

But the War World inspires!! There could be other folks then military leaders too - scientists, merchants, ordinary joes, etc. They would have to create miniature societies and fight eachother off for resources and so on. YAY!!!
(Deleted comment)
Feb. 26th, 2005 10:08 pm (UTC)
I have no idea what you're so upset about? I already said my main interest is my OWN project, and I'm only playing a small part in this one. It was Bana's idea to bring this project up, and I was a bit surprised when he said *I* was looking for volunteers. It was more his idea then mine, and I'm only helping out with what I can. Obviously we both should have been more clear about the whole thing. So, what now? Abandon the whole project for now, or start from the beginning, with more clearer roles for everyone??
Feb. 26th, 2005 10:45 pm (UTC)
My take on the project
Morgil, I don't think she's upset: my impression is that she just wants to see you do something, as do I. As this piece aptly puts it:
Inertia is a powerful force for the status quo. It's probably kept you stuck at one time or another. Remember lazy summer days in the hammock, swinging back and forth? The longer you spent there, the harder it was to get moving again. It took extra effort to overcome your inertia, which Webster's defines as inactivity or sluggishness. Getting into action is the only way to overcome it and prove the law of motion which states simply that things at rest tend to stay at rest and things in motion tend to stay in motion. Once you are in motion, you will build momentum, just like a car rolling down hill. No matter what your objective, the more momentum you build, the faster you will go. One small action in the direction of your objective gets the process started.

To use this law: Break your goal into small action steps. Plan out an action schedule. Take your first action, however small, today!

You want this project? It's yours. You want a supporting role, or an ancillary one, while you steer your own ship on the main project? Fine. Just do something. Otherwise, it's just talk, no? I'm willing to help, but you have to take a step when it's your turn.

Anyway, enough preaching. The idea is yours to do as you want with, for as long as you are actually trying to do something with it. If you flesh out the idea and do the recruiting, I will contribute as time permits. If you don't, then I'll take it and do something with it myself. The reason I don't is that I have too many other work responsibilities to make it fly in a reasonable timeframe.

I actually think the anthology ideas listed above are quite workable. They will only become a serial or book if someone really puts in the effort to make it work. Ask the editors on my friends list: professional editors such as suricattus, trained volunteers such as yodge, etc.: it's no a walk in the park.

Anyhow, the idea is before you. I offered my assistance and the offer stands. The ball's in your court.

Feb. 26th, 2005 11:31 pm (UTC)
Re: My take on the project
All right. I have put following tasks for myself:
1: Finishing my own contribution for my private project.
2: Translate the one story I have got so far.
3: Try to recruit more writers.

These take up most of my time and energy at the moment. Meanwhile, I can go on working out the theme and parameters for the antology, and perhaps writing an introductional example story, but there is a limit on how much work I can put on it. So, if the project will move on with its own momentum, once we put it rolling (by presenting theme, parameters and example), then that is cool. Of course giving feedback would be a part of it as well.

As for who should be running the project, since we're both somewhat busy with other things, perhaps the best way would be to share the load 50-50? So this would not be a MorgilProject or a BanazirProject, but a Morgil&Banazir-Project. How does that sound? I'll get working on those parameters next.
Feb. 26th, 2005 10:17 pm (UTC)
War World it is, then
Suppose it's a psychological experiment:

1. What are the parameters?

  • Fight each other to the death?

  • Eliminate a "champion"?

    • One representative of the captor race? of each of many "martially-skilled" races? of worlds the captors are seeking to conquer?

    • A present-day tyrant?

    • A future enemy of humanity?

    • A "third party" alien race? (See Asimov's latter Foundation series, Card's Ender's Game, the Star Trek: Deep Space Nine Dominion War between the Alpha and Gamma Quadrant races)

  • All of the above?

2. What is the hypothesis?

  • Humans are worthy to lead?

  • Humans are unworthy to survive?

  • Certain subsets of humanity endowed by the captor race with some genetic heritage are ready to inherit something (see the "Ancients gene" in Stargate SG-1 and Atlantis, the character of Valen from Babylon 5, and the ST:TNG episode "The Chase")

3. What is the decision at hand?

  • First contact?

  • Preserve humanity from an impending cosmic disaster?

  • Recruit us

    • ... as commanders?

    • ... as elit virtuosos (see The Last Starfighter)?

    • ... as allies?

    • ... as lower-echelon cannon-fodder grunts?

4. What do they hope to gain?

  • Win a wager?

  • Subjugate an enemy?

  • Repel an invasion? (See: Mazer Rackham, Ender's Game; Vorlons, Babylon 5, R. Daneel Olivaw, Foundation)

  • Just get a kick out of the bloodsport? (my least favorite option: the "Monday night aliens". Are you not entertained?)

OK, that's just off the top of my head. Your turn to take a crack at answering some of these. Pick and choose or write your own!

Feb. 27th, 2005 12:00 am (UTC)
Re: War World it is, then
1. What are the parameters? Survival of the Fittest. Food and other resources will be limited, so to keep yourself alive, someone else will have to die. However, total elimination of others is not the goal, since there are several "teams" on the game. Tactical alliances, dividing and dominating others, are the keys to success. New participants will arrive constantly, so there's no real end point in the game.

2. What is the hypothesis? In constant crisis the society will evolve into most perfect shape.

3. What is the decision at hand? To decide what is the best way to run a society.

4. What do they hope to gain? Well, it *would* be the Ultimate Reality Show, but it would be nice if it had some other purpose. I have to think about that.

The next question would be How does the system work: How do the aliens operate? What are the Rules of the game? How much do the players know of all this? What do THEY think are the answers to the questions you brought up??

My idea is that the aliens would collect gene-samples and create adult clones with installed memories, either real or made-up. This would mean alongside Real people, there could be fictional characters as well. How does this sound?
( 8 comments — Leave a comment )

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