Log in

No account? Create an account

Previous Entry | Next Entry

What MMORPG was it that had Erudites as a race? EverQuest? What were (or are) their attributes?
Also, speaking of MMORPGs, what's this I hear about a massive WoW epidemic?

From jereeza:
True English Nerd
You scored 91 erudition!

Not only do you know your subjects from your objects and your definite
from your indefinite articles, but you've got quite a handle on the
literature and the history of the language as well. Huzzah, and well
done! The English snobs of Boston salute you.

My test tracked 1 variable How you compared to other people your age and gender:
free online datingfree online dating
You scored higher than 92% on erudition
Link: The Are You Truly Erudite? Test written by okellelala on Ok Cupid, home of the 32-Type Dating Test

Does anyone reading this listen to Rodney Crowell's music who owns a copy of Keys to the Highway, particularly the song "Now That We're Alone"? That song got a ton of air time on WPOC (the Baltimore, MD country station, one of the best in the USA) in the early 1990s; I can't understand why it's nowhere to be found these days.

Also, I am looking for a relatively rarer one: Benedictine Monks of Santo Domingo de Silos, "Vidi Aquam", Chant Compendium Volume 1. This is excerpted on the Chant site, but I've never heard the whole thing. Anyone have it?



( 20 comments — Leave a comment )
Dec. 20th, 2005 07:03 am (UTC)
It was Everquest.

In EQ there was the generic human. Generic humans were the baseline of average. There were two human subtypes. Barbarians (strong and agile) and Erudites (intelligent and frail). Erudites were tall and slender morphologically speaking. Barbarians large and hulking.

WoW just hit 5 million subscribers world wide. It also just recently celebrated it's 1st anniversary.
Dec. 20th, 2005 07:31 am (UTC)
Corrupted Blood
Re: EQ - gotcha. Thanks for the info!

Re: WoW - I meant that I'd heard something about an artificial game author-introduced plague that spread through some unexpected vector (vampire NPCs or some such) and got out of hand.

Ah, here it is: Corrupted Blood.

Dec. 20th, 2005 09:32 am (UTC)
Re: Corrupted Blood
It's a very old news, and it lasted so short I haven't even noticed it when playing, I think the patch was introduced over few days. Somehow, it got into mainstream news, though.
Dec. 20th, 2005 09:46 am (UTC)
Re: Corrupted Blood
The Wikipedia entry reports: `Due to the large scale outbreak of the "plague" (some servers had half of players infected), it drew wide attention from media. Nina Fefferman, a Tufts University assistant research professor of public health and family medicine, calls for research on this incident, citing the resemblences with real-world plagues. Some scientists want to study how people would react in real life situations, by using the virtual counterpart as a point of reference.'

I think people read a lot into simulated worlds, and any "unanticipated" immersive aspect or event is likely to generate media attention. My conjecture is that this attention is proportional to the area of effect and the impact on the lives of players and characters.

How did they end up fixing it? Just expiring the effect? Or did the plague really die off due to too short an incubation period even by deliberately sustaining it?

I think it would be interesting if plagues could mutate when jumping species. If I understand correctly, Corrupted Blood spread via NPCs and pets, especially vampires (were these immune carriers or just really high in HP?). The other thing I'd be curious to see is a simulated disease with a very long incubation period and a slower effect even once expressed (cf. HIV and syphilis).

Anyhow, I don't play MMORPGs, but I'm very interested in designing more immersive VEs, so this is fascinating to me.

Thanks for the info,
Dec. 20th, 2005 09:56 am (UTC)
Re: Corrupted Blood
I think the patch simply removed the effect outside the dungeon it originated.
Funny thing is, many people saw it as most interesting WoW "world event" in a while, and even suspected developers of introducing it on purpose, to test things :) Some also suggested leaving the Plague in-game, but with modifications to make it more deadly. I don't think it's far off future to have diseases in MMORPGs. It would sure make "first aid" skill more useful and profitable :)
Dec. 20th, 2005 10:11 am (UTC)
Blue Cross Blue Shield of Azeroth
I think the patch simply removed the effect outside the dungeon it originated.
Well, that's no fun! The Wizard of Oz's equipment should not show through unless absolutely necessary, IMO.

Funny thing is, many people saw it as most interesting WoW "world event" in a while, and even suspected developers of introducing it on purpose, to test things :)
The interesting thing to me is that (apparently), they didn't. That's a somewhat positive statement about the emergent realism of the world, even if it's a rather simplistic mechanism as disease simulation goes.

Some also suggested leaving the Plague in-game, but with modifications to make it more deadly. I don't think it's far off future to have diseases in MMORPGs. It would sure make "first aid" skill more useful and profitable :)
Emergence and evolution of macroeconomies is interesting, as is mechanism design for (say) things such as clinical practice and socialized medicine.

I would not, however, like to see HMOs for the Scourge and a certified insurance appraisal for Frostmourne. That sounds like a quick way to make a game dry, boring, and mundane, even to a game theory hobbyist and an AI geek such as me. I'll invoke the HP Clause and say: MMORPGs, like all RPGs provide a wanted and sometimes needed escape from the quotidian or dreary; that's why most people play, and when it becomes entirely about buying the right artifacts or outsourcing your gold farming to Chinese teens, a lot of people who play for the roleplaying aspect will lose interest.

More interesting to me would be an utterly open-ended fantastical bazaar for magical healers, one that priced services and potions competitively without the real-world intrusion of regulated auctions, etc.

Dec. 20th, 2005 10:36 am (UTC)
Re: Blue Cross Blue Shield of Azeroth
Well, the economics is already there, people are economic creatures :) But I think you worry too much. There are very few purely economic guilds, where some members gather resources, others manufacture goods from them, and still others sell them in Auction Houses. To each his own, I say. I still prefer to hack & slash my way through the game, but without Auction Houses to boost my wallet, I would be poor as homeless mouse on a rainy day.
Still, if I was, say, a priest, I'd like to have skill to cure a prolonged, contagious diseases. It would make me feel extra useful, and it's a long way from that to socialized health care. We have professional lockpickers, for example, or enchanters, who have to sell their services to people, but it hasn't emerged into organized "Azeroth Lockpicking Organization".
Dec. 20th, 2005 10:45 am (UTC)
Clarification: the bazaar and the auction house in WoW
Hrm, perhaps I didn't explain myself articulately enerf.

I meant that I'd like to see first and second price auctions stay open than be co-opted by the MMORPG publisher like an eBay-type system. Whether this is a real trend happening in WoW, or even possible within the game mechanics, I have no idea.

I'm just saying "keeping it real" means not throwing in too many game universe interventions: regulations, overrides, etc. I don't foresee emergence of (say) a stock market or a futures market, and I wouldn't think Blizzard would do such a thing.

As for co-option: how do typical magic users earn their keep in WoW? Casting identification spells for strangers? Uncursing and enchanting items? Scrying or pre-combat magic (blessing armies)? Suppose one completely went without working for a wage and just hired oneself out as a party member; could a normal share of treasure from "pure adventuring" support an MU?

Dec. 20th, 2005 11:45 am (UTC)
Re: Clarification: the bazaar and the auction house in WoW
The Auction House in WoW works just like eBay, except you can't leave comments (since you always buy what you see, you don't need those)

You don't really have to "work" for anything in WoW, it's just a matter of preference. You can go all the way just by adventuring, in fact you will probably earn more this way until certain point. That's how I get all my money, since blacksmithing (my profession) is just a prestige money-sink without any revenue. The items we make are usually inferior to what can be found adventuring.
Enchanting is a profession, not class-specific, so even a warrior can get it, just like Mage can get blacksmithing. It's quite profitable, but requires you to walk around announcing your services, instead of making items for AH, so it takes time. You don't "profit" from Class activities directly, you just do what you're supposed to do and then you get your share in loot. Most guilds have specific system of loot sharing based on how much effort you put into questing. Mages are _supposed_ to cast spells, Paladins are _supposed_ to bless, etc. If you don't do that, you get thrown out of a party and don't get loot.
Dec. 20th, 2005 04:30 pm (UTC)
Re: Corrupted Blood
ahh lol that was sorta funny when it happened.
Dec. 20th, 2005 08:10 pm (UTC)
I just find it amusing...
... that people stayed alive with healing magic just so they could spread it. :-D

Dec. 20th, 2005 11:45 pm (UTC)
Re: I just find it amusing...
I'm not sure you understand the mindset of many an MMOer.

There was at one point a debuff a boss would put on players. It would count down for 1 minute and if it wasn't removed in 1 minute that player would explode and cause fairly massive damage. Needless to say this is always removed post haste during the boss fight. What one clever warlock did though was wait till his pet got hit with it, then dismiss his pet. When he pulled him back out later the debuff was still on the pet. So he put him away again quickly, went into the auction house in Ironforge (dwarven capital and the only auction house available to the alliance). Pulled his pet out and let it go off. Killed around 2/3 of the people in the AH.

Then he made a video.

Then it started happening on all the servers.

Was good times having your AH bombed periodically.
Dec. 20th, 2005 11:54 pm (UTC)
So, how come the debuff didn't trigger on the pet? Shouldn't the massive damage have killed off the pet?

If I understand correctly, the in-story explanation is that the pets are potential carriers but the plague didn't jump species - which would be interesting. The story-external reason, though, seems to be that they never coded this effect up - which is far less interesting IMO.

I've been looking for that video, but it required a DivX codec that I didn't have on Tulkas (my old Dell desktop), and I didn't feel like look it up at 0300.

Good times, though... good times.

Dec. 21st, 2005 12:33 am (UTC)
Re: Bioweapons
Oh it triggered on the pet, but it triggered damage in a fairly large AOE around the debuffed pet.
Dec. 21st, 2005 04:03 am (UTC)
Oh, so wait...
... how did the pet survive long enough to get to the AH?

Dec. 21st, 2005 06:18 am (UTC)
Re: Oh, so wait...
Simple the Warlock dismissed the pet, sent it away basically. When it was dismissed the debuff (unlike other buffs/debuffs) stayed when the pet was brought back, and it didn't tick down when the pet was dismissed.
Dec. 21st, 2005 06:33 am (UTC)
Debuffs in WoW and pet dismissal: a frame problem issue
Ahaaaa! So he delayed the effects by exploiting the frame problem.

Yay for destructive update failure in mutable state!

*waits for the "let's write an MMORPG in OCaml" comments to come*

Dec. 20th, 2005 01:50 pm (UTC)
chant cd
Wish I could help you, but I only have volume III of thiers {Chant III}.

Still - very good cd to be looking for!
Dec. 20th, 2005 06:37 pm (UTC)
Wow epidemic. Both my husband and I have been hit by the bug, and I've managed to infect many of my friends.

I feel so dirty, yet it's so fun to play!

You know you want to try it...*makes zombie noises* RRRRRRRRRRRRRRRRRRRRRRrrrrrrrrrrrrrrrrrrrrrrr!
Dec. 20th, 2005 06:41 pm (UTC)
Don't be a wuss, Mr. CIS-Prof-With-Steady-Income! Support the arts. Buy the disc.


Also, there are other monkly singers out there besides the Santo Domingo Benedictines. I like the "Lost In Meditation" set.
( 20 comments — Leave a comment )

Latest Month

December 2008

KSU Genetic and Evolutionary Computation (GEC) Lab



Science, Technology, Engineering, Math (STEM) Communities

Fresh Pages


Powered by LiveJournal.com
Designed by Naoto Kishi