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Irrlicht

Yesterday, Victor Holt showed me Irrlicht, an open-source, real-tim 3-D rendering engine hosted on Sourceforge. It's certainly quite full-featured. I'm considering having a massforge interface module written for it, just as a plug-in or substitutable front end for the real-time renderer.

Does anyone else have any experience with Irrlicht? Any opinions?

Oh, and also:
Happy birthday, dashamus!

My gift to you is this duck neuralizer. It makes any duck within the line of sight forget everything that has transpired within the last 5 minutes to 30 years. Not surprisingly, it also plays back prerecorded seminars on topology, group theory, combinatorics, and algebraic geometry. Cheers!

--
banazir

Comments

( 3 comments — Leave a comment )
vretallin
Feb. 19th, 2006 03:26 pm (UTC)
Yesterday, Victor Holt showed me Irrlicht, an open-source, real-tim 3-D rendering engine hosted on Sourceforge. It's certainly quite full-featured. I'm considering having a massforge interface module written for it, just as a plug-in or substitutable front end for the real-time renderer.

Well it certainl *looks* good.
zaimoni
Feb. 19th, 2006 09:58 pm (UTC)
[Irrlicht]
Not Yet. But as the first such 3D engine I've seen running on a commercial-friendly license (zlib), I'm interested. [The prior contenders have been eliminated by the GPL.]
(Deleted comment)
zaimoni
Feb. 24th, 2006 08:40 am (UTC)
I plausibly should re-review — Crystal Space lost me on documentation before I even got around to checking the license (in 2002). The change to Wiki should improve things.

Still, LGPL'd libaries have (for me) an ethical "don't adapt this code for any library not meant to be LGPL'd whatsoever".
( 3 comments — Leave a comment )

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