
He gave a rather nice overview of the

Here is the blurb from the user info page of the community:
MASSFORGE is the working name for the open-source core of a full-featured artificial life and intelligent agents-based multi-character animation system.
This core will be written in C and C++ with OpenGL, with intelligent agent and decision modeling aspect performed by the Bayesian Network tools in Java (BNJ) library or a C++ version of it.
Besides the core, our team is developing a closed-source reuse library of charater models and agents called (free for noncommercial use) called Kansas Agents-Based Animation Library (KABAL) and possibly one or more commercialized front-end applications known collectively as Bundle of Intelligent Tools for Simultaneous Interaction (BITSI).
To date,

Oh, BTW: have college students today really never heard of V? As in red powder, giant water-stealing ships, peel-away faces, lizardbabies, etc.? Wow. I feel old.
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Banazir