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Austin City Gimmicks

Have any of you ever worked for, or interviewed with, the Austin-based Gathering (formerly Gathering of Developers or GODGames, later rebranded as 2K Games, a subsidiary of Take Two)?

The back issues of Computer Gaming World I've had in my office since 2000 and 2001 got me thinking of this company, back when it was founded as a consortium of Ritual Entertainment (makers of the multi-platform Quake II derivative SiN), Epic Games (makers of One Must Fall: 2097 and later the Unreal series), and 3D Realms (makers of the granddaddy of Quake, Wolfenstein 3D, and the Apogee games Command Keen and Duke Nukem). ETA, 08:00 CST Fri 21 Nov 2008: So did the advent of the Max Payne movie.

It seems that Gathering flourished in the heyday of its constituent companies, but has since gone out not with a bang, but a whimper. Max Payne seems to me to be the only really big hit that it turned out, unless you count the Railroad Tycoon sequels. True?

Disclaimer: I haven't followed Godgames since Romero and Carmack went their separate ways, the one to go make Daikatana, so this might just be one of my "real sunrise" moments.



( 2 comments — Leave a comment )
Nov. 21st, 2008 04:42 pm (UTC)
GOD Games -> Gamecock
Hi Dr. Hsu,

GOD Games folded after Doug Myres died, and yadda yadda, ended up as 2K Games. However, Mike Wilson, Harry Miller, and Rick Stults more recently founded Gamecock Media Group to kind of reproduce the 'magic' of GOD Games. They've just been acquired again by a name I didn't recognize.

Also, I would contend that several more of the games that GOD Games distributed and are listed on their wiki games would qualify as at least notable:

* Serious Sam was a sleeper hit, I think the first US hit from a Croatian team ever.
* Oni was critically acclaimed, if not commercially successful, for it's introduction of "real" hand to hand combat in a third person shooter.
* Tropico was a big deal for a brief stint, probably just because being a Caribbean despot is so intriguing.
* Mafia was extremely notable as an open-world game, but was overshadowed by only Grand Theft Auto due to it's similar theme and mechanics. (I would contend that being overshadowed by one of the largest video game franchises on Earth isn't all that embarassing.)

Of course Railroad Tycoon was definitely the biggest hit from GOD Games. Perhaps the biggest success of the game was the fact that GOD Games managed to negotiate a significant amount of prime retail floor space for the titles, something that an "independent" publisher had yet to really do.

I've never interviewed with any of the GOD developers, but I'm good acquaintances of many. I'm still working for id Software during the summers, and one of my roommates is now a contractor on Quake Live.
Nov. 21st, 2008 04:43 pm (UTC)
Forgot to sign
I forgot that my previous message was "anonymous".

It's Travis.
( 2 comments — Leave a comment )

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